Publications
If you use the Toolkit or any of its components to obtain research results that are published, then
as per clause 3 of the license, you are required to
cite us
appropriately. Please use:
All Together Now: Introducing the Virtual
Human Toolkit (Arno Hartholt, David Traum, Stacy C. Marsella, Ari Shapiro, Giota
Stratou, Anton Leuski, Louis-Philippe Morency, Jonathan Gratch), In International Conference on
Intelligent Virtual Humans, 2013.
Optionally, you can also cite one of these more recent VHToolkit papers:
Ubiquitous virtual humans: A multi-platform framework for embodied AI agents in XR. Hartholt, A., Fast, E., Reilly, A., Whitcup, W., Liewer, M., & Mozgai, S. (2019, December). In 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) (pp. 308-3084). IEEE.
Multi-platform expansion of the virtual human toolkit: ubiquitous conversational agents. Hartholt, A., Fast, E., Reilly, A., Whitcup, W., Liewer, M., & Mozgai, S. (2020). International Journal ofSemantic Computing, 14(03), 315-332.
Other relevant papers are listed below. You can search for all ICT papers here.
Individual Modules
- Automating
the Transfer of a Generic Set of Behaviors onto a Virtual Character(Andrew W. Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro), In International Conference on Motion in Games, 2012.
- An
Analysis of Motion Blending Techniques (Andrew W. Feng, Yazhou Huang, Marcelo
Kallmann, Ari Shapiro), In International Conference on Motion in Games, 2012.
- An
Example-Based Motion Synthesis Technique for Locomotion and Object
Manipulation (Andrew W. Feng, Yuyu Xu, Ari Shapiro), In ACM SIGGRAPH Symposium
on Interactive 3D Graphics and Games, 2012.
- Building a
Character Animation System (Ari Shapiro), In The Fourth International
Conference on Motion in Games, 2011.
- SmartBody:
Behavior Realization for Embodies Conversational Agents (Marcus Thiebaux, Andrew
Marshall, Stacy C. Marsella, Marcelo Kallmann), In International Conference on Autonomous
Agents and Multiagent Systems (AAMAS), 2008.
- Glances,
Glares, and Glowering: How Should a Virtual Human Express Emotion Through
Gaze? (Brent Lance, Stacy C. Marsella), In Journal Autonomous Agents and
Multi-Agent Systems, volume 20, 2010.
- Real-Time
Expressive Gaze Animation for Virtual Humans (Marcus Thiebaux, Brent Lance, Stacy
C. Marsella), In International Conference on Autonomous Agents and Multiagent Systems
(AAMAS), 2009.
- Hierarchical
Motion Controllers for Real-Time Autonomous Virtual Humans(Marcelo Kallman, Stacy C.
Marsella), In International Working Conference on Intelligent Virtual Agents, 2005.
Research Systems
- Virtual
Humans: A New Toolkit for Cognitive Science Research (Jonathan Gratch, Arno
Hartholt, Morteza Dehghani, Stacy C. Marsella), In Cognitive Science, 2013.
- The
Cultural Influence Model: When Accented Natural Language Spoken by Virtual Characters
Matters (Peter Khooshabeh, Morteza Dehghani, Angela Nazarian, Jonathan
Gratch), In Journal of Artificial Intelligence and Society, volume 29, 2013.
- Creating
Rapport with Virtual Agents (Jonathan Gratch, Ning Wang, Jillian Gerten, Edward
Fast, Robin Duffy), In Lecture Notes in Artificial Intelligence; Proceedings of the 7th
International Conference on Intelligent Virtual Agents (IVA), volume 4722, 2007.
General Virtual Humans
- Building
Interactive Virtual Humans for Training Environments (Patrick G. Kenny, Arno
Hartholt, Jonathan Gratch, William Swartout, David Traum, Stacy C. Marsella, Diane
Piepol), In Interservice/Industry Training, Simulation and Education Conference (I/ITSEC),
2007.
- Toward Virtual
Humans (William Swartout, Jonathan Gratch, Randall W. Hill, Eduard Hovy, Stacy C.
Marsella, Jeff Rickel, David Traum), In AI Magazine, 2006.
- Creating
Interactive Virtual Humans: Some Assembly Required (Jonathan Gratch, Jeff Rickel,
Elisabeth André, Justine Cassell, Eric Petajan, Norman Badler), In IEEE Intelligent
Systems, 2002.