VHToolkit : Papers

If you use the Toolkit or any of its components to obtain research results that are published, then as per clause 3 of the license, you are required to cite us appropriately. This page will contain the most appropriate citation for the toolkit as a whole and each of the major components.

Overall Toolkit

Until we have written a paper directly on the Toolkit, please use this one that describes a number of the components and systems that use them:

  • Patrick Kenny, Arno Hartholt, Jonathan Gratch, William Swartout, David Traum, Stacy Marsella, Diane Piepol, "Building Interactive Virtual Humans for Training Environments" in proceedings of I/ITSEC, 2007. link.

Individual Modules

NonVerbal Behavior Generator

  • Jina Lee and Stacy Marsella, "Nonverbal Behavior Generator for Embodied Conversational Agents", in 6th International Conference on Intelligent Virtual Agents, 2006, pp. 243-255. link

NPCEditor

  • Anton Leuski and David Traum "NPCEditor: A Tool for Building Question-Answering Characters" to appear, 2010.

The classification approach used in NPCEditor and one of the first characters built with it:

  • A Leuski, R Patel, D Traum, and B Kennedy, Building Effective Question Answering Characters 7th SIGdial Workshop on Discourse and Dialogue, Sydney Australia, 2006.

SmartBody

  • “Automating the Transfer of a Generic Set of Behaviors Onto a Virtual Character“, Andrew W. Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro, Motion in Games 2012, Rennes, France, November 2012 link
  • “An Analysis of Motion Blending Techniques“, Andrew W. Feng, Yazhou Huang, Marcelo Kallman, Ari Shapiro, Motion in Games 2012, Rennes, France, November 2012 link
  • “An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation”, Andrew W. Feng, Yuyu Xu, Ari Shapiro, I3D 2012, Costa Mesa, CA, March 2012 link
  • "Building a Character Animation System", Ari Shapiro. Motion in Games 2011, Edinburgh, UJ, November 2011 link
  • Thiebaux, M., Marshall, A., Marsella, S. and Kallmann, M. SmartBody: Behavior Realization for Embodied Conversational Agents Proceedings of Autonomous Agents and Multi-Agent Systems (AAMAS), 2008. link
  • “Glances, glares, and glowering: how should a virtual human express emotion through gaze?”, Brent Lance, Stacy Marsella, AAMAS, January 2010 link
  • “Real-time expressive gaze animation for virtual humans”, Marcus Thiebaux, Bent Lance, Stacy Marsella, AAMAS ’09 Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems – Volume 1 link
  • “Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans”, Marcelo Kallmann and Stacy Marsella, IVA 2005 link

Watson

  • L.-P. Morency, J. Whitehill and Javier Movellan, Generalized Adaptive View-based Appearance Model: Integrated Framework for Monocular Head Pose Estimation, 8th International Conference on Automatic Face and Gesture Recognition (FG 2008), September 2008. link

Other relevant Papers

You can search for all ICT papers here.

General Virtual Humans

  • William Swartout, Jonathan Gratch, Randall Hill, Eduard Hovy, Stacy Marsella, Jeff Rickel and David Traum, “Toward Virtual Humans" in AI Magazine, v.27(1), 2006 [ link|http://people.ict.usc.edu/%7Egratch/AI-mag06.pdf]
  • Jonathan Gratch, Jeff Rickel, Elisabeth André, Norman Badler, Justine Cassell, and Eric Petajan, "Creating Interactive Virtual Humans: Some Assembly Required" in IEEE Intelligent Systems July/August 2002, pp. 54-63 [ link|http://people.ict.usc.edu/%7Egratch/ieee-is02-workshop.pdf]

Projects Using Toolkit Technology

  • Rapport Agent: Jonathan Gratch, Ning Wang, Jillian Gerten, Edward Fast and Robin Duffy. "Rapport with Virtual Agents" in proceedings of 7th International Conference on Intelligent Virtual Agents, Paris, France 2007 link